I really hope their plugin doesn't break right away when the Keyshot guys release a new version, after which it takes literally forever for the Pixologic people to fix it.
yeah so far Ive never seen someone fix a messy mesh in a video for example - these edge loops dont create the shape I want so Im going to delete 5 polys and weld another mesh here and then clean up the ngons I have created etc. Keyshot looks beautiful, hope the linking of files is super easy and user friendly.
It sort of would. I just hope the way things are going with Autodesk, Pixologic atleast implements a bridge between blender and zbrush while they are bridging Keyshot, I dont see that happening for next 10 years. With that being said; I hope Autodesk Business consultants take their faces out of their asses and actually…
I'm looking forward to 64bit.. not necessarily so I can just go crazy and make massive models.. but just so I don't have to WORRY about it if I happen to. I like the Keyshot integration.. I've yet to see SSS or realistic skin rendered in it though. Things I'd like to see: As mentioned by a few here already.. Subtool…