I hear you, but it'll be nice to have the ability to model/change topology on the fly in ZB rather than having to go back to a 3D app. In terms of layers as has been mentioned before I would love to see specific Subtool groups (similar to layer groups in PS,) drop down folders which can be assigned to sets of subtools -…
64 bit for me definitely. however ...i do not expect the transition to be smooth and bug-free. the modelling tools will hopefully come in handy once in a while to fix and tweak where so far the model would have to take a roundtrip max and back. i hope they don't feel totally alien and cumbersome to use. btw. have they ever…
Even so, I don't think certain things should be excused for Pixo. For example, I understand why it would be next to impossible for them to add a true map painting system, and that is due to the way their material/Uv system is setup, and I understand the weird Vertex+PS Plugin combo we have to use (although I use other…
I'm looking forward to 64bit.. not necessarily so I can just go crazy and make massive models.. but just so I don't have to WORRY about it if I happen to. I like the Keyshot integration.. I've yet to see SSS or realistic skin rendered in it though. Things I'd like to see: As mentioned by a few here already.. Subtool…