@pixelpatron : No problem! I just dynamesh it at a reasonable resolution and work from there. The brick above was about 700k polys. But with this method of masking and moving, you will get stretching. So at that point feel free to dynamesh again. @atomander : Thanks, no problemo. Here's a link to the project on Epic's…
What is the actual source of the blue light? Based on the lighting it looks like the direction could be coming from the doorway. And yet when you look in the next room there is a strong amount of orange light trying to help set the focal point. But the light coming in is blue. I understand what you are trying to do by…
Coming along nicely! I remember your other piece you showed here some time ago. I don't think the tiles on the ceiling work. Too small and if anyone ever decided to tile a ceiling with some sort of cobblestone, most of it would have fallen off by now. Some rock surface would be more interesting, in my opinion. Also it…
Great! Depending on the way the rooms are assembled, you could have larger tiles for the ceiling, or two sets of tiles (We never see it as closely as the floor or other objects.) But the roof was just an idea and obviously not a very practical one, so don't waste too much thought on it. The current one is just fine. The…
Lighting is looking better, but still looks a little flat. I think the scene looks really nice - it just needs the right lighting to make it come out. You may also want to slightly vary the colors on the brick and do a few really light grunge passes on them. It might help to break some of the monotony. Not too heavy at…
@Noren : Thanks! I'm sorry for the late reply. I still have alot of gripes. The roof is actually a mesh, but if it doesn't read like that. That's obviously bad. I can't really make a unique roof, since it's supposed to be a kit, so it has to be modular. Your paintover looks really, really good. But I don't quite know how…
Hey Jakob, this is coming along nicely and it's cool to see all the updates! I have to agree with what's been said so far in that it's still just too dark. Increasing your shadow saturation would help get a little more color in to the scene as Gannon suggested. The only other nitpick I have at the moment is that, if this…