Added a Tangodown Railpanel on the right Picatinny Rail: And corrected the PicatinnyRail, also added some hexscrews to it: And together: Right Side of the weapon is still to empty, must add something to the right side...hm.....
Woah, good eyes man. Yeah i know what you mean and youre totaly right. The Picatinny Rail is going just to the half. Never saw that until you told me ^^ Thx, i will correct this :)
Thank you Guys! :) Yeah youre right Cougar. The Laser Sight is sharp edged at the back. Thats because the reference is sharp,too. And another reason is that this little outcoming Pins are extruded, not only a new cylinder, so to have a nice clean Shading all over the border edge i made an inset. Thanks, Gazu
While I REALLY like your work here, I wonder about that stock. Is it supposed to be the magpul ctr stock? I´m about to model one too and right now I am gathering reference material and yours doesn´t look like the one I know so far. Are there different versions or did you just not care about the real stock? Don´t get me…
A quick First Person Shoot directly from Unreal Engine 4. I have decided to make the Whole Bake new in xNormal just to get the Picatinny Rail right without cutting the UV Shells :D Also some Parts of the Model have to been reworked just to be closer to the reference. I will use only 1 Bullet in the UVs but i will not…
"set your SGs to UV Shells" ?? You wanted to write the opposite right? You don't need a smoothing split along every uvsplit. But you need an uvsplit along a smoothing split. This is why the chamfer is better. You can use only one smoothing group, edited normals, and then you can have it uved as you have originally, or in…
@Xizu : Thanks Dude! HighPoly rendered in Keyshot. @Wesley : Thanks Dude! The most things are modeled in because i wanted to increase my hard surface modeling skills. Floaters are to easy ;) You may ask why 17k? Well, because of the Bullets. And here the unfinished UV Layout. At the moment im killing this stupid Smoothing…
So these are the latest HighPoly Pictures: And i started to work on the LowPoly with Material IDs in Max: (All Strange Colors means : LowPoly Done, all "Normal" Colors means : LP not done) ^^ At the moment im not sure how to make the Ammo, which is visible on the side of the Magazine. To bake it on a Plane or to use real…