Your topology doesn't look too bad- if you stick with this it can be a really nice car model. Most of your issues are just vertex placement. Once you put an actual car paint shader on there it is going to be even more exaggerated. To me it looks like you are following the blueprints too closely and as a result small…
Thanks Alec! Your car models are so clean. If I can get this model even half as good as them then I will be a happy man! Did you model each of those cars with NURBS or edge extrusion? Also, what metallic material do you use to preview your model whilst you work? I think I need to reduce the density of the model as I can…
The cars I posted are all just manually poly modeled with edge extrusions. I always expect to spend a lot time moving verts around and making sure each line flows smoothly in every direction. When possible I start with fewer segments and leave out the tight details and then afterwards I work on adding more edge loops to…