The script I have made inverts the vertex color per vert on an EditableMesh object using Meshop's. (ex:This is the meat and potatoes of the script.)for i=1 to myObj.numVerts do ( my_color = getVertColor myObj i newVColor = color (255 - my_color.r) (255 - my_color.g) (255 - my_color.b) meshop.setVertColor myObj V_Channel i…
So, Your script is fine. Its merely something to do with how the VertexPaint modifier works. I think maybe the best route to go about this is to get the values from channel 0 (RGB Vertex Color) and invert that way. That way it will work with editable mesh and editable poly.
Thanks for the reply guys! That really helped a ton Monster, thank you. After doing more research and seeing that I was getting strange values for alpha/illum, I opted to use this to get point3 information representing the UVW space as color values. I really learned a ton with this one. But I want to add the ability to…