Hello Polycount! If you're an engineer, CAD enthusiast, or maybe you are just learning 3D CAD modeling, share some of your works in progress shots or showcase your final models here! I recently modeled this Knights Armament Company rail cover. I used simple calipers and got fairly accurate measurements. I spent yesterday…
PrimePriest You should try it out and see what you can do with it, you might be able to find some sort of work flow. You would have to of course soften every edge in your CAD model though or else it would look terrible baked. And I don't know any methods of automatically smoothing it in max. With CAD's topology,…
Very nice! Looking forward for more. Reminds me of the Zbrush summit video I saw from the guys doing weapons for The Division. They use cad data and run it through zbrush with dynamesh.
I think manually retopo'ing the CAD model will destroy the efficiency of the workflow. You'd be creating a cad model, a model around that so you can have a turbosmoothed model, then a low poly to bake onto. You may as well skip the CAD part since you would be rebuilding your highpoly anyways.
it's actually have the same idea when you retopo cad model or creating mesh around ... just put couple support loops and you done with same model as your cad mesh
Wow, I never though I'd have a chance to show my CAD models on game-related graphics forum. :) As an engineering student I get to create CAD model quite often. Mostly really simple stuff though (a single part). Here are some of my more complex works. This was assignment for a class. Task was to create an assembly that…