First thing to note is that no one it seems has a real grasp on texel's and texel density. For all I know my understanding could be off as well. This is what I understand it to be in a nutshell. Gonna copy and paste some info instead of typing it out from memory some of the basics, there a lot more to it in how programs…
I am having difficulty understanding the right settings to get the best quality textures. I have worked with 4k and 2k maps at default 1024 Texel Density to create a Cotton based Smart Material that I have Saved so I can reuse in the future. Now that I try to use it on other maps like 512 and 1024 sized maps, I realized it…
Too a point, if you look into the program you will find that each of the patterns has a set texel density 1024 2048 etc, what the program is doing is if lets say your working at 4096 density it will take lets say a 2048 pattern and tile it twice where if it was a 1024 it would tile it 4 times and set the repeat slider to 0…