Hello, I'm a student creating a game for a project. Made a cat model based off of Mafubash's great cat. My animator is not used to animating animals, and I'm trying to make sure my topology makes it as easy for him to rig / animate as possible. Just curious if any of you could give me some tips on how to make this low-poly…
I have limited knowledge of animation and rigging so I would recommend dropping by the animation section of Polycount as well (https://polycount.com/categories/animation-showcase-critiques) Or show your model to your animator and ask what they want changed. But, I think I see a couple of things that could help. Take my…