So developing a separate version for PC that won't even sell as much as console version is a good idea, but developing a better version of a game for PS4 because it's more powerful than Xbox One is nonsense? How does that work? Wouldn't it make more sense to make PS4 version a better one instead of PC version? Or it's a…
What I don't understand about parity is why make everything the same? I can understand that if a developer doesn't have the resources to say, go all out on the PS4 version, then fine. But what about simple things like textures? I always make my textures at a high resolution and then downgrade from there. It can't be a lot…
I wouldn't develop a different version for any of the platforms really. so thats not what Im saying xD though usually you wait a while when releasing the pc version, so to have a small team bump some stuff up a few months later is a lot easier then to push for a simultaneous release one Xbox and PS4 with different specs.
Because they can get away with it with a lot of console gamers. If the game looks the same, but runs at 1080p 30fps on the PS4 and 1080p or 960p and 22-25fps on the XBONE, then there's no 'objective' difference in a static screenshot and plenty of idiots who think an unlocked framerate in the 20's is acceptable. As long as…
Topic inspired by this article http://www.gamespot.com/articles/batman-arkham-knight-aiming-for-graphics-parity-ac/1100-6423481/ and infamous interview with Ubisoft about the graphical parity of Assassin's Creed: Unity for Xbox One and PS4. What do you think about this issue? Can any devs here explain why is this a thing?…