Sure, but it's not unreasonable to want a FOV slider from a game that had a multi-million-dollar budget. That's literally SO easy to implement, causes gameplay bugs extremely rarely (and rendering problems slightly more often), and is a great way to avoid giving people motion sickness. Implementing multiple resolutions can…
Yeah, I agree Mask. A lot of "damn those evil publishers should be more nice to us". the reality is its really hard to make everyone happy, and its a combination of many reasons, its a bit politics, a tad lazyness and a whole lot of money and people down the pipeline. a small difference on the surface might be months of…
It's a little dirty, but there are several reasons (pending on studios needs at the time), but one of the popular one is get an exclusive deal for a specific console, and once the other versions get released, it won't come under scrutiny for being gimped (make good with the platform owners) or vice versa, it's a way to…