The export script is doing a bunch of work to align the normals to maya's renderer. When you export FBX the normals are subtly changed when triangulated. Originally, this was acceptable when we were working with lower poly files base meshes. If you don't care about them being in FBX and you just care about the results, I…
Hey I have Windows 7, I checked my preferences path, and for some reason the path is E:\SAMSUNG Documents\Documents\maya\2015-x64 (I have no idea why). dDo had a material manager script for maya that they just included in the download so you could just go into the program files or wherever and grab the mel script. Could…
Heya, Just curious how do you replicate the whole cage & low poly topology thing in Xnormal? I've baked in XNormal for a while and have never seen it. My biggest gripes with XNormal come from clunky interface and a 3D cage editor that makes me feel like I'm on an acid trip. Oh and every time I open it I have to remind…
Thanks that is great to hear, defiantly help work flow when things can either be integrated into the 3d package or if it can be put into some of the pipeline scripts. :)
Baking is not working. Output plain gray map without information about normal. Other maps too. I exported through the script. I downloaded test scene from the message above the stage and it also failed.
Hey, we are having a new bug in 1.4.7 When you use the high poly export script on a smooth mesh preview in Maya it flattens the model down to polygons and you lose your sub-d model.
I see .. thanks for the info that really helps. I think I'll try a two pass approach - exporting the smoothed high for displacement manually and then the FBX low via the script. This is a really great tool, it's beautifully designed and is saving me tons of time.
@malcolm - - I will make it so that if there is no high poly, it will use the low poly surface. Is that ok? - I can optimze the script, but without writing a plug-in, it may not get much faster. I can look into writing a plug-in soon, maybe a month or so. - I have been trying some experiments locally, but I can't get…