Hi Folks, As a small thank you to the people on the thread, for their feedback and help, I'm posting a coupon for 50% the individual mighty bake license. It's first come first serve for up to 5 users. If you enter the code mbthankspolycount, you'll get 50% off a single license.
@mightybake ...and make sure you DON'T use Clang-3.4, unless you are looking for heartaches. :) We had enough problems with that specific version when getting UE4 to run in Linux, specifically in Arch. It took weeks to isolate the issue to the compiler and not the engine code. Meh.
Hi Rob, really loving mightybake so far. I have some requests/suggestions how to make this a bit more pipeline friendly: 1) Ability to select which UDIMs to Bake If I know what UDIM(s) have changed after a Model Change I really just need to rebake those. Especially in a production pipeline with lots of iterations this…
Hey polycount and MightyBake, for fun this weekend I created a video tutorial series showing how to use MightyBake with Maya. I've uploaded a four part tutorial onto youtube to help people learn the software. Topics covered include: -Overview of what the software does. -Unique features. -How to use the interface. -How to…
Synaesthesia, I gave xNormal a try for you, the default bucket renderer worked fine, when I tried the optix cude thing it crashed with an error message.
@abronee It's super key that you use the export options that come with Mightybake. They are doing a bunch of things that aren't user facing and you'll never get a clean bake if you don't.