@billymcguffin curvature maps - It's on the feature roadmap. I'm doing some reading on the various techniques. I'll see if I can add it shortly. @Axi5 Just wrapped adding exr support, i'm working on adding an option for displacement maps. I had height maps already, but I'll do auto normalization for displacement maps.
@Axi5 Thanks so much for doing the tests! I'll see what I can do about checking the FBX files from max. If you're willing to post your exported FBX files (high/low/env) somewhere, I would love to check them out. Which 8-bit format would be most helpful? If I added 8-bit tiff support, would that be enough?
Thanks Axi5, I'd never guess the term dilation would mean edge padding. @Rob, may I suggest changing it to "edge padding" so it won't confuses the masses? So if envelope isn't a cage, How does one select a cage mesh to be used? I'm testing MightyBake for UE4 and so far I got a black tangent space normal map, object space…
Hi Folks, Rob here. Thanks for all our feedback and feature ideas. There's so many great ideas. I'll do my best to address each one. Malcolm, thank you for posting the comparison images and the kind words. If anyone has any, please post them so I can make the software better. Christian Fischer re: mia_roundcorners - This…