Hey Swidey, we use MightyBake on Gears to bake all our stuff. What you want to do for Unreal is: 1. Export the low from Maya using the supplied low button on the self. Do not triangulate your mesh before export, also check your .fbx settings and make sure triangulate is turned off before using the low button. 2. Export the…
We've started using this at work, it's rad can't go back to any other baker now. It's kind of like when we made the switch from CrazyBump to Knald, just can't go back once you've used something better. My rave review below. The Maya workflow is incredible, can't speak for any other engines except Maya and Unreal 4 since…
MIGHTYBAKE, okay did a very thorough round of testing the beta tonight and found some new issues to this build. 1. There appears to be a new bug with the envelope, as Neox said, using search distance works fine, but the envelope has some precision error in it now which causes some missed rays, black spots in the normal…