In the interface you can already specify the direction of the green channel (Y+/Y-), so what does the specific tangent space do in addition to that ? (Since in the tangent space list you have both Mikk and UE4).
@nyx702 - Let me know if you have any questions about the batching. Btw - You can bake multiple maps for a single model out of the regular interface right now. To batch multiple models, we saw that more as something part of professional pipeline, which is why we made the command line mode.
Will try this on my next project! Loading stuff into Xnormal is always a hassle, so it may speed things up a little bit. Less time dealing with anicent interfaces is more time doing the actual art. Can anyone attest to the vertex color baking? Does the baker respond well to vertex colors from Zbrush?
@Mathew O & Huffer - It's come up a few times. It's something we'd like to do, but we felt like getting the independent app to a point where the community was happy with everything in it was more important than starting a second UI. We've built other plugins for both Max and Maya before, so it's something we could look at…
Hey polycount and MightyBake, for fun this weekend I created a video tutorial series showing how to use MightyBake with Maya. I've uploaded a four part tutorial onto youtube to help people learn the software. Topics covered include: -Overview of what the software does. -Unique features. -How to use the interface. -How to…
Hey Moose, quick rundown since I've been using this tool for a while now. 1. Fastest baker on the market, faster than all others, I think even the new knald is slower for normal and ao. 2. Cage and low poly do not need to match concerning verts, or uv's. 3. Can bake Maya and UE4 tangents, to my knowledge this is the only…
Hi Folks, Rob here. Thanks for all our feedback and feature ideas. There's so many great ideas. I'll do my best to address each one. Malcolm, thank you for posting the comparison images and the kind words. If anyone has any, please post them so I can make the software better. Christian Fischer re: mia_roundcorners - This…
Heya, Just curious how do you replicate the whole cage & low poly topology thing in Xnormal? I've baked in XNormal for a while and have never seen it. My biggest gripes with XNormal come from clunky interface and a 3D cage editor that makes me feel like I'm on an acid trip. Oh and every time I open it I have to remind…