Hey Kodde, Sorry for the lack of a reply. I had a hiatus on 3D work, but i decided to get back in to it and decided to try and get the shader working so i went back in to try and recreate the error i was getting. Unfortunately I'm having a new error, not sure what has changed to completely screw it up but i have installed…
throttlekitty> Thanks for the kind words :) Regarding that texture reloading script I don't think that will work with ShaderFX. That script is most likely based on finding the texture File nodes associated with your selected objects. ShaderFX does not use the same type of File nodes in the same manner. However as…
Cool! I bet it will look even better with the next iteration that I mentioned. Can I ask why you want this interface instead where you have to create your own texture nodes? It's totally possible, I just thought it would be more convenient for the users to not have to create these nodes. I think it might be hard for me to…
radiancef0rge> Thanks for the tip. Didn't know about this. Seems to be where I load the cube map being the node that calen got an error about. Hmm... Might rework this way of handling the cube map if it causes more issues. EQ> Thanks. No problem. I always just assumed that the term BRDF was any way of approximating…
FWIW, A red/orange shader means the shader code generated is invalid. So it is not related to the textures you input. What viewport mode are you in (dx11 or ogl)? The shader error would usually be printed in the Maya output window I believe.
"Rotate Cube Map" slider defaults to 0-1" In your graph, change the default value for "Rotate Cubemap" node to be 360. That will start the maya spinner with a range from 0-360
I use this script, I forgot to test it with ShaderFX last night. I dunno how different those file refs are from the regular texture nodes. http://www.creativecrash.com/maya/script/filereload
"reload textures in the shader similar to how Maya's regular File nodes work" Could perhaps do something via MEL? There is a "shaderfx" command available (but not documented in MEL help docs) shaderfx -help; shaderfx -update might work. Not sure. I guess it depends if other shaders in the viewport use the same texture…
calen> Hey, Shouldn't be an issue i think. Swatches as far as I know is the small shader node preview image inside the ShaderFX editor. Darker than what? Your expectations or any other system you are used to? Did you load all textures? Fiddle with any of the multiplier values? Using a cube map? Got "Use all lights" active…