Hi AtticusMars, Hmmm... that's new information for me about the tangent normal maps. I had thought they would have been able to tolerate small changes but I can see now what you mean (damn). Re the turbosmooth, I was just using it to show the mesh in different states in the max viewport. Though now that I think about,…
Hey there, sorry to resurrect a (recently) dead thread, but I just thought of a question following on from the discussion above regarding reshaping low poly meshes after baking normals into them: How come animating doesn't make it go nuts? Is there some special thing built into rig based deformation that adjusts normals on…