Hi guys, wondering if anyone can help me with this. I'm trying to what should seem like a simplistic thing but I can't get it to work properly. I need to animate a cable using bones swinging in the wind between two telegraph poles. I dabble in animation here and there but this has me embarrasingly stumped... I basically…
Right guys, I've tried a whole range of things including motion paths and all sorts and this is getting frustrating now. I have two wooden posts and I need the rope to sway in the wind between the two posts and its getting unnecessarily complicated. there must be an easy way of doing this? Im just going to hand animate a…
Hi again, a bit of a problem has arisen. When it came round to adding this animation to Unreal 4, it turns out that the engine does not support 'multiple roots' so I had to go through the process again but with a chain of joints instead now. A couple of problems have arisen when I'm trying to do this. I've set everything…
I've actually managed to do it now. I just selected the last joint in the chain, then selected the root and applied a point constrain. That kept the last joint perfectly still. Then i just animated it :)
Thank you Redsett. I really appreciate your help. I'll follow this. I hope I don't appear to be a complete idiot, I'm actually an artist trying to do a little animation for this project I'm working on! I'll post back with how it goes :)
Spline Ik wouldn't really work in this situation because it needs to connect on both ends and stretch. Maya's spline IK keeps the same length, and even most stretch solutions tend to cause the bones to overshoot the end goal slightly. In this situation I would use a Motion Path (Animate --> Motion Paths --> Attach To…
Sand is correct. Just make a curve along your cable, select a joint then your curve. Animate/Motion Path/Attach to Motion Path. Repeat that step for each joint. Then select all the joints, under inputs in the channel box you'll see the motion path, right click U Value and break connections. Now for each joint adjust the U…
1) Make curve 2) Place joints onto curve with motion path. 3) Break connection to U Value(deletes the keys) 4) Space out the joints along the curve using the U Value. 5) Animate the curve using clusters.
Right, created my line (CV Curve). Made my joints. Clicked the bones, clicked the curve and the first bone and attached to motion path the repeated for the rest. its set some keys on the time line, when I scrub along, the bones go all over the place on the wrong axes and everything. i can set the position of the root bone…