Re-modeled hair, because no model is ever done! I spent a heck of a lot of time figuring out how I wanted to go about rigging her. I spent some time with Mixamo autorigger which did a pretty decent job and very quickly setup a character for animation. Somehow I could never find how to setup a full hand with more than a…
Created some quick animations to get the adventurer running around in game. Idle, walk, run and fall loops to get started. Here is what she is looking like in game: https://youtu.be/vpss3PueU_U
True to form I cant just finish one project without starting another! Started this head sometime last week. Haven't gotten the hang of sculpting so this is good old fashioned poly pushing. Did a quick cylindrical unwrap of her head and textured. I find that the SSS material in Studio Max is pretty forgiving on the texture.…
Moving along with the scene. Got the rest of the stones and spawn platform unwrapped and textured. Have to finish up the walkway tiles and finally get to those fences. Also going to add some more color variation to the stones of the platform. Been playing with how to setup grass in unity. Made a couple of "minecraft" style…
Thanks for the comment Savannakhet! Still working on the 3rd pass adding in grass and ferns. Also added in a fill light and softened up the shadows. Modified my Wakfu character with a new "Do" and a medium armor set to be the adventurer! Continuing the 3rd pass and coming up with new animations for the adventurer.
Going for an RPG feel. Got caught up playing some Wakfu in my down time over the summer. That game has some gorgeous art direction. So I have that kind of isometric view in mind. Made some progress on the rock formations tonight. Started out in Studio Max with some simple geometry then added some displacement to get it…
Finally got around to finishing off the fence and path tiles. I am still having issues setting up grass. First up is the grass setup in Studio Max. The grass just looks weird and you cant tell that things are casting shadows down onto the grass. Next up I spent a good amount of time attempting to use the Unity3D Terrain.…
Finished unwrapping with 3D Coat. Again, I gotta say that program has some pretty awesome unwrap tools! Ended up rearranging my UV's and starting over on my textures. I could probably use one more round of tweaking, especially on the boot. I ended up wrapping the hexagon texture over another UV channel then baking it so I…