Hey there deathstick Really good advise btw thanks i have gone down the baked lighting method for the lighting but i may change the lighting to dynamic like you mentioned. There is allot of pre baked lighting on the models and there are just some static lights in the scene at the moment. I'm not sure why the resolution is…
The objects on their own look nice, but I'd say there's a bit too much visual noise going on compositionally when they're all put together in the same scene. My eyes are finding it hard to focus on the objects themselves because all of the textures in the scene seem just a bit too busy. Of course, making the lighting a bit…
Make sure you mess around with your static model's lightmap resolution under properties in the static mesh editor, usually its set to a pretty low resolution by default. You don't really have to bump it up to a crazy resolution for shadow maps, it depends on the object and how crisp you want the shadows. Usually I start…
heyy thanks for your advise :) noo it is pretty much all from my head tbh ! Are there any techniques i can use to achieve the right light/composition for the scene ?
This scene needs some love mate, the layout of the level looks good but everything looks grayed out, you need some color variation and some light/composition impact on the scene to pop out, here is some concept from google, look how nice they are cuz the have colors and good light…