After farming for spinmetal, I started working on a Shrike. High poly is pretty much done, though I'll probably add a little bit more detail before moving on to the low poly.
I like it. Nothing to crit really. I'd say it would be cool to have some exhaust/fire coming from the back of the jet engine though. But apart from that good job.
Thanks mate. That's a neat idea! I Don't have alot of experience with particle effects, so I'll look into it. How should I approach this? Model a jet stream, or perhaps just add it in post? Glad you like it! That's 7000 Tris, not polys, though. So polycount is around 3500. Pretty low, but I actualy matched the high poly…
I've textured the asset using Substance Desinger, so I can easily rework the model and then re-apply the textures. Guess I'll go back to the highpoly and make it rounder and a little bit more streamlined. Thanks for the help! Cool idea! I think I'll utilize some Toolbag 2 Heat maps.
As others have said I do feel that this model is a bit too low poly. As a a lowest LoD this is perfect, but up close the edges feel too sharp, so at minimum you need to get some bevels on so that the shapes flow around the vehicle more. Fantastic bake by the way.
Yeah, I think there aren't enough polygons. People are going to look at this and think it is nice game art from 5 years ago. I think about 20k would be good for this model. Almost everything round could use more segments and the round bars in the front and behind the pilot could be a lot smoother. You should also try and…