I've been trying to make some tank tracks follow the edge of a simple tank model I've been working on, and after trying some things I still can't figure it out. Originally, I made a tank track object with Editable Poly and cloned it many times then used Attach to attach them all together. After using PathDeform it wouldn't…
Ok, I seem to have solved most of it at least... redid the Array using Copy instead of Instance, and I've got it wrapping around the spline more or less properly now. However, perhaps as to be expected from a modifier called PathDeform, I'm still noticing deformation when the tracks go around sharp edges; specifically that…