***UPDATE 14/12*** Alright, so since I've returned to working on my project today, I've found the re-importer works as it should, retaining all of your custom masks - that is, if you created them using the functionality built into the mask editor. If you painted your custom masks into the layer mask assigned to each…
Until the UE4 plugin documentation is out anyone looking to put the plugin into UE4 this is how I did it and it works fine. Go to your Quixel directory and go to the folder Scripts then Plugins. You will see the file UnrealEngine4, copy that folder and then go to your UE4 folder in program files and then look for Unreal…
Actually after posting that, even with it turned off I still encountered it on (some) new projects. The problem is only the blend mode on the folder, which is set to Normal instead of Pass Through. Thanks for the clarification on the dilation - that's a great feature!
I just tried again, and when I get a material overriding base normals, the material group/folder is set to Normal instead of Pass Through. Changing to pass through fixes it. Probably unrelated but it only seemed to override the normals when I added a material when viewing the AlbedoM file, not if I was viewing the Normal…
Hi Guys I had an issue with 1.6 that still doesnt seem to have changed with this new update. Basically the suite just refuses to load when I hit the .exe. Ive followed all the install instructions from the wiki but no luck. I also tried opening Photoshop first and then the suite.exe and visa versa but still nothing. Ive…
7hny and Bek: I was unfortunately never able to reproduce the issue you reported (trust me, I tried quite a bit); I spent quite a lot of time but was getting nowhere. Well, until yesterday, right after the release. I visited an EA studio and one of the artists was experiencing the same issue -- turns out this is an Adobe…