#1: In 1.7 the Reimporter doesn't remember custom painted mask layers. Once the project has re-rendered I have to click on a material's mask to open up the dynamask editor and re-apply the custom mask (the mask does save properly, it just needs to be "reminded" to re-apply itself). #2: Additionally when I re-render any…
Until the UE4 plugin documentation is out anyone looking to put the plugin into UE4 this is how I did it and it works fine. Go to your Quixel directory and go to the folder Scripts then Plugins. You will see the file UnrealEngine4, copy that folder and then go to your UE4 folder in program files and then look for Unreal…