Objective reviewing is still possible to a certain extent honestly, just to give an example, lets talk about side scrolling games, there are 2 kinds, fast paced and slow paced (ei: old school). Many of the slow paced side scrollers tend to do the animation-follow upon your attacks, meaning you cannot break out of them once…
I think there's an important thing to understand here: When you're aiming for a particular FPS output, your animation content is usually authored with that output in mind. If your content is authored with 30fps in mind and then suddenly you start outputting 60, of course you're going to start seeing jagged movements and…
OK ok, risky thread here but a very interesting one if you think about it. 60 frame per second! Ha! The famous 60 frame per second that most PC gamers acknowledge daily in their games. The same thing can't be said for consoles users knowing that most games nowadays on consoles can't catch constant silky smooth 60 frame per…
While I totally agree with you on what you call the "plastic" effect, I think you are misplacing the blame : 60fps doesn't cause it, but just merely reveals it. I actually think this is caused by *high* quality mocap animations being applied to very simply rigged meshes. This is especially obvious on the limbs of the…
have you seen what Tripwire Interactive has done with Killing Floor 2? They've mocapped the weapons and the animations are 120fps so even in slow motion you get smooth animation, it's basically gun porn
Personally I'm on the 60fps boat. Animation I think can look better at 60fps though I imagine it would be smoother for animations actually designed for 60fps. I feel like physics engines and particle effects really shine with a higher framerate too.
Arguing that 30 fps is needed to fix the plasticky look of game graphics is kinda similar to arguing that you need film grain, dirty lens effects, chromatic abberation etc to achieve more realistic graphics. I feel like these are all band aid fixes that are missing the actual issues with game graphics, which are mainly…
funny story about Quake (well, actually Quake3: Arena)... My kids bet me they could kick my ass at any shooter i chose. so i chose quake 3, and annihilated them. they're too used to modern shooters with aim helpers, slow gameplay and "vertical progression" rewards for playing for a long time (ie: better guns just for…
A lot of games don't need a solid 60 FPS to be enjoyed because the gameplay could be slow and the game itself may not require player precision for any type of the gameplay mechanics. In cases like those, I'd rather have the studio developing the game to focus on getting the game to look pretty at 30 FPS. As the quality…