Hey Guys! First post here, thanks for having a look. I've got some general questions about executing modularity in models/textures. I'm currently working on a small town Main St. style environment and have an opportunity to work with a lot of modular assets. Right now I'm working specifically on the courthouse pictured.…
Hey Zis, I have never had a game project that would allow me to bring that many modular pieces into the scene. The node count would get high pretty quick if all the structures in the scene were built to that level of granularity. I'd suggest making bigger sections. Break it down something like this: stair piece stair end…