read everyone of your statements and ask yourself "like what?" and then explain how this can contribute to your work as game artist. Example: "his has provided me real world experience in a team environment." like what? -> mentoring other team members, following and adhering to team wide standards, etc. -> Is this…
Then just don't write cover letters like that. At least I know where my company stands in the big picture, and while everyone likes some flattery, it becomes very obvious when it's over the top and artificial. i.e. I know we have some interesting projects why people may want to join us, but I also know we ain't Blizzard.…
I'd list the work experience. That at least shows you can hold on to a job. Once you had at least one longer lasting 3D job remove the older jobs. Unless they add something to the big picture: e.g. you trained people, you supervised them, you did something managerial that hints at independence and organization skills. Many…