I definitely agree on that. Someone recommended that I split up the platform into pieces so that I can have more uv space for the light maps. It makes importing a pain cause you no longer have "one mesh". I baked with a 512 res onthe llatform and the test tube. The test tube looks better but overall things are still meh.…
Well I must be doing something wrong cause my shadows look like pooo I only am worried about how the giant tube and and the platform/poles it's sitting on are baking I've baked with as high of a res as 512. Is this something in my settings? Is it my uvs? My shadows are blotchy and fugly. One mesh has packed uvs while the…
Thank Kris (Obscura) for this insight! You're a genius! Things are looking much improved. I redid the light maps for the test tube as I completely forgot I had overlapping uvs. Woops! I also needed to fix the texel density between uv shells. It wasn't horrible, but it wasn't great either. Then I bumped up the light map res…