The textures are really simple, I doubt I will put them on the asset store, can't see there being that much of a demand for various confectionery goods :P. Here are the textures I made for them :D I hope they help. Created a new video demonstrating the Latest developments on Bears Can't Drift! All of this is in at its most…
I'd say, don't go overboard with the textured wool-look. It definitely doesn't fit the whole art style and is too detail heavy if you'd ask me. stitches will probably work just fine if you want to go for that :) Have you thought about making the nose a touch smaller and having the mouth on the extruded piece? (or just no…
im glad your getting that :P im trying to make the game as fun as possible. Games are so serious now and I just want something I can enjoy with friends. :D Having the art completed sooner has helped me a lot, but more because it gives me a break from the code (by code I mean blueprint :P coders forgive me). I like jumping…
Started work on another track, this one is going to be for a battle mode! Playing around with a different lighting setup. Let me know what you think :D
Prepared a gameplay video for the bafta showcase submission. It shows the intro screen, hub world, time trial for the first track and two player checkpoint game mode. [ame] https://www.youtube.com/watch?v=K6VtsaX4b3E[/ame]
Got some more work done on the hub world. Still a lot to go. Trying to figure out a nice way of choosing between race modes for each track. At the moment you drive onto the pad. Then pick between three icons.
love the style! totally digging the lighting. The only thing is that I dont' think it would be a great light setup for battle mode tho. For a racing course definitely. I just find if its a battle course. It would be too hectic to pay attention to the art. Racing next to the beach with that light setup would be gorgeous!
Screenshot Dump! This is pretty much where I am with the game at the moment :P All of the game mechanics are now in. Left on the to do list is Primary List 5 Characters (sharing the same skeleton) 6 Tracks (Asset population) Difficulty optimisation Secondary Tweaks to audio (mainly kart sfx and weapons) Ai for Picnic game…