ah rachet and clank, right in the nostalgia parts of my brain, two of the reasons that r&c worked well for me (thinking about the original) from and art point of view was: 1. everything's kind of layered and ramshackled together in a very hap hazard way which gives a nice organic feel and makes it more charming whereas the…
Started mocking up the final theme, titled ruins :D Taking primary inspiration from kung fu panda, the final theme will have an ancient Chinese vibe with lots of towering bamboo shoots, knarled trees and paper lanterns :P I have designed the game so that each theme represents both a colour and a season. The Forest theme…