Hello again ^^ i made some progress after design i have builded my first poly model on 3ds max and little bit sculpted it on z brush, but i am stuck in somewhere. Already checked some tutorials even found some samples but i couldnt really understand how they are making it. So decided to ask again i have few questions; 1. I…
Hello Polycount. i am an ambitious gamer who is interesting with artwork/modelling. i would like to create my items for dota 2 it is hard to know where to start but i have downloaded few necessary programs like 3ds max, and z-brush then had a idea about process its like design-model-sculpt-texture-control i guess. i have…
yo valkrin. i might have some tips for ya. You started in a good and clean fashion. keep it up. a few things you should keep in mind if you work with max: - keep it simple. you have the basic shape, so what you have to do next is tweaking vertex-es, lines etc with the edit poly function. Play with your model until you are…