As said before, one problem with cookie cutter content is that it still needs to be cleaned up. An even bigger problem for the developers that use this is trying to maintain a brand or something that sets them apart when everyone and anyone can produce the same.
Wages per asset ought to drop with better technology and workflows, but games still have huge content requirements which are inflating all the time. Automation usually lets workers either accomplish more in the same timeframe or else spend more time at a high level (working on scene composition instead of handmaking props…
Great to see the topic get so much discussion. I think most important is to be aware of change. This is so artist can adapt and change with the times and the software. Where there is change there is always fear. If we are given quicker means to content creation we still have the power to be highly artistic and creative but…