One more request if it possible of course. It will be a good idea to ask Jan Major or Dan Woje write an article in features section, and explain how correctly collect Vray shader whis megascan texture. We all saw that they are obviously competent in that thread :)
Yay! This is the first reason for my interest in this project! Not so long ago I spended time for experiments but it seems that I was missing something. Vray clearly wants something more (I afraid that thing is displacement instead of normal map) for a good result. Metals and dielectrics separately render fine, but their…