Okay here's tonight's progress, wish i had more time to devote to this! Things are starting to come together now. Things left to do before submitting: * Add section at end transitioning from strike pose to idle pose * add secondary tail animation * unhide skirt bones and give secondary animation * Final polish pass of…
So after some thought and researching through the huge host of League of Legends characters, I have decided to base my work for the competition around Wukong! This guy is a staple character for the game but I'd like to attempt a different take on him in terms of character animation. In his current state his anims present…
Submission is complete! [ame] http://www.youtube.com/watch?v=kipD4hD8n58[/ame] It has been a blast and really awesome to see a little community of animators helping one and other out here on polycount. It is something we should aim to continue! Best of luck everyone, some really good work has been produced for this :)
Starting to get a point where I'm happy with this now. I've adjusted the hang-time of the fall before the strike along with lots of little tweaks. I've added the transition back to the idle pose at the end, secondary animation to the tail and started on the first part of the skirts. I'll be making my final tweaks on Friday…
Right, been away for a while as I've been pretty busy at work and I've been playing over ideas for my take on Wukong's attack animation. One interesting thing that he does a lot is stick his staff into the ground and that isn't utilised by his current ultimate attack. You can see this in his emotes here: [ame="…
@Kuru Don't let me choosing a champion make you feel like you can't give it a go too! If Wu Kong is the one that inspires you to animate the most then go for it, would be more than happy to give you feedback once it gets posted up here :) @Evanescfan Agreed! @MiALx I think you;re right, would look better with a slight…
@heboltz3 here I am to provide you with "More Monkey King"! So i found a spare bit of time the other night to throw some thumbnail sketches down and start plotting out the sort of motion i was going for for my more primal take on Wu Kong (super sketchy stuff) After this i spent a while experimenting with a walk/run cycle.…