1.) No. So long as the color is a parameter and that parameter drives the look of the object, then you should be fine having the master with whatever color you want. 2.)For glowing outside, check your post process settings. There should be a bloom threshold in there somewhere. If you lower that you can get glow/bloom with…
I'm trying to capture this look, in particular the windows; So I built a little text asset with a glass box on top. Added vertex colours in 3DSmax and have brought it into Unreal4. Made a 'master' material (pink) and then a instance (blue). Main questions, 1) Shouldn't I be making the master material grey? Then only bring…