Working on a system in UE4 to render quick HDR beauty shots of models kind of like Marmoset. Testing that system out, here are some images of the beetle I made for this scene:
Congrats for the project, it looks awesome. Also I am really digging your pine tree texture. I see you've instanced the needles using a particle system emitting from the mesh...I think the placement of the needles looks very natural and flowing in the right direction if you know what I mean. Any insight on how you've set…