All realtime models are triangulated. So they mean triangle limit, not polygon. Definition of polygon: a plane figure with at least three straight sides and angles, and typically five or more.
I figured, the poly count couldn't be trusted. I also found out through further research that a fully triangulated model seems to have the same amount of polys as it does tris. The source of my confusion is Valve's item "Poly limits" for TF2. On the workshop site it says: "Keep the polycount similar to what's already in…
The Statistics Max is showing me seem to be malfunctioning or something along those lines and I can't figure out why. First some info: -I made a model that the statistics say is 950 polys -When I go into Polygon selection mode and select all, there are 950 faces/polys Here's My problem: -When I export to SMD via Wallworm,…
http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-EAB3E8C9-DDF4-4525-9BD9-E3A10885CBAB-htm.html In the Viewport Statistics use Triangle count and not Polygon Count.