Hey guys, I was contemplating on trying to build a terrain shader solution in UE4 which is based on texture based splat data and not a vertex colored based one. So my question, can you paint to texture in UE4(not paint to vertex)? Thanks!
Hej Kostas! In the paint tool there is an option to toggle between vertex colors and texture. Never really used it but by looking at the tool options it seems to have enough features to be useful. Good luck! edit: is it for the shader course at TGA? :)
The weightmaps (layer painting) heightmaps(sculpting) and slopemaps (normals) are all textures, but are created by the engine with a 1:1 texel to vertex ratio based on the chosen terrain component size. Lightmaps also initialize at the same size but has a scale multiplier for more or less lightmap resolution as needed.…