Being a programmer, I only speak on a technical level ;) That's where I beg to differ, or at least we seem to disagree on what "too often" is. As far as I could tell from reading posts here on Polycount and other places, one of the arguments often used by artists in favor of the "specular workflow" is precisely that you…
Not sure if it is an option in the menus, but if you add: [SystemSettings] r.UseDiffuseSpecularMaterialInputs=True to DefaultEngine.ini (of your project), you'll get the old Specular workflow in your materials. Note that it is a different rendering path and some newer features will not function with it turned on…
Well, that was my point. Sorry if I was not clear. It's possible to convert from spec to metal if you are using specular and diffuse values which you can obtain with the metalness workflow. It's much more complicated, and not always possible, if for example you have a strongly colored specular with a non-zero diffuse. One…
Oh I do not disagreee that this is something people often say. What I do disagree with is the reality of the situation. IMO most people say this sort of thing because they do not understand how it works fully, much of these sort of statements that you hear are based on misconceptions. Rather than perpetuate the myth, I…