I have looked through this entire Tech Talk and have not seen anything about the issue I am having. Sorry if this is a repeat, but I am having some issues with materials inside of UE4 from export in Quixel Suite. I have been plugging in the textures produced directly to their links inside of UE4. Albeido, Roughness(I…
I am also experiencing weird results in UE4. All my textures also end up really shiny compared to how it looks in 3Do. It's starting to become pretty frustrating not knowing how to get the "exact" results in UE4 displayed in 3Do. Hope someone can shine some light on this!
So is there only the one place to uncheck sRGB in UE4? Once I do that, and rebuild the material, it tells me to use Linear Color instead of Color. Does that happen for everyone else? I can't tell if it really helped my materials look closer to what 3DO produces.
When using a texture mask texture it’s important to open the texture after import and set ‘Compression Settings’ to ‘TC Masks’. In your Material the ‘Sampler Type’ of the corresponding texture input must be set to ‘Masks’ then sRGB is turned off automatically and everything works as intended. One thing i would appreciate…
You will never get "exact" results because 3DO and Unreal do not render things in the same way. The correct way to set up your textures in Unreal is as follows Diffuse / Albedo - SRGB checked ON Spec, Roughness, AO, etc. - SRGB checked OFF