quick question, I uvw mapped the treads on the tank to be on a separate texture map. When I import the tank into marmoset and I apply the tanks material to the tank it applies to the treads as well. Is there away to import 2 texture maps for 2 elements on a model?
Bake in more lighting into the tank texture. Imagine there's a point light above the tank, and paint the textures in accordingly. I'd encourage to do just a black and white painting on a separate layer over the texture to do a nondestructive test.
Put aside sword modeling for now to try something different. I made this tank in about 45 minutes and this is about 2 hour's worth of hand painted textures Crits? (didn't want to make a new thread for this)
Well, it's going to be hard since Sherman tanks aren't very shiny. They have a very matte look, probably due to their consistent paint jobs. If you want a toy look, there's no better reference I feel than the Imperial Guard models from Warhammer 40K.…
Is there any way to render in "flat shaded" mode like in 3DS max but in marmoset? Marmoset seems to render the hard edges, I dont want any hard edges, I like the cartoonish look of the flat shaded viewport. I also want some flat specularity, like plastic looking pieces. Here's what I did to the tank, I think it looks okay…
If you put the treads in the textures going from one end of the texture to the other, in Unity (for example) you can set up two materials and just pan the one material that's applied to the treads for animation. This means the treads can still take up a band of space in the whole texture for the tank and still be animated.…