Thanks mate. I guess pseude-scientific is much better than unknown at this point. And I was just thinking the other way around :D You know what, let's make a game together ! I will program and you will model :D Will be a hit for sure :D
Hahahha. To get this back on topic.. It's interesting to see (some of) the professionals in this thread have a fairly laid back attitude. Kind of just like "make what you want to make, it's art, it should be fun". Well it also needs to be a job :D
A lot of people practice thinking they're going to hit a point in their career with some kind of 'artist enlightenment', where they can go "I've done it, I'm finally a master", but it never really happens that way :D more than likely after loads of practice you'll look at your art one day and be like "Whoa, how'd I get…
:D I'd like to watch such Twitch channels too. Nice analogy with sports / multiplayer. It's useful to look at our from a general perspective sometimes. Not just art,artists,artistic as if we were so special. Joshua: Recently I see more experienced developers forming indie teams after hours. It surely provides a work-like…
Sometimes when feeling down due to a lack of progression, its good to remind yourself that we're working in an awesome industry, our jobs are fun, things aren't that bad :D Quick hypothetical - If you were to just drop working in games right now and take up another job that you loathed, say stacking shelves in a…
Yeah I just got scolded because I was " playing around with shaders" .... Let me put it from this point of view: I had always an engineering view of things before this, but even after getting to 3D art this stll weighs heavily over me. " If you can not measure something, it does not exist" Surely you have heard of that. "…
Hey all, do any of you 3d artists ever feel like you wont "catch up" to the skill level other artists have? I have been modeling for almost 4 years and I feel as if my skills have only grown so/so. Do you ever feel like how I have felt these last few months, that I am just not growing or capable of growing as a 3d modeler?…
haha, yeah I remember this advice. It's meant well but only applies for your personal work. Yet with an 8 hour job you still need to squeeze out something useful for your future career. I used to work on web pages, logos, small 3D ads for local companies and some low level game art before getting my first studio gig. What…
Do I ever feel like I wont get to the skill level of other artists? Uh yeah, all the time, constantly and forever. Just helps me keep pushing to try and be better by seeing so many more talented people out there :)