I have a question about freelancing. Let's say you did a 3d model for a client... an AK-47, photorealistic. I've heard of freelancers still owning the rights to part of the model. For example, I would deliver the completed textured model to the client. But I would still own the rights to the 3d Mesh, just not the completed…
things like this varies between countries, but usually, unless its specifically stated in a written contract or agreed on beforehand, the creator retains the ownership, while the commissioner gets limited usage rights for the purpose it was commissioned for.
This kind of defeats the point of selling your work. When making something, whether you are freelancing or doing studio work, you are selling your assets and the rights to those assets to your employer/client. They're also specifically paying you to create something that will not be seen in a dozen indie titles.
Yes, RexM, the completed 100% model. But, if I own the rights to say just the 3d mesh, not the textures...then I could reduce my fees, but have more flexibility with the assets I make... I've heard of people doing this before, I just can't find the thread that talks about it... I might have read about it on CGTalk...
Polycount Forum Work Opportunities http://wiki.polycount.com/wiki/Game_Industry#Job_Searching http://wiki.polycount.com/wiki/Freelance Here's the GAG book mentioned before, really worth a read. http://www.graphicartistsguild.org/handbook/ They discourage work-for-hire since it reduces the artist's ability to be compensated…
Most clients will see it as double dipping unless you make it clear in the contract what is theirs and who maintains the rights. They won't like it, in their eyes they paied for the intinal cost of creating the asset. Which is a much greater cost than simply buying it in a store so why should you have the right to resell…
Checkout contract clause key words: "exclusivity", "non-exclusivity", "duration" And if you're using your client's contract WATCHOUT for clauses that states "electronic rights". Stay away OR make sure you understand the consequences of agreeing to such terms. If there are no contract obligations, legally if you're work for…
As a contracted freelancer I would think that most of your serious clients will want the work they're paying you for to be exclusive to them. Don't sell yourself short and try and offer them a discount to retain the rights to your model. Because you still have to do all of the original work with textures and then you're…
All depends, not all the contracts are the same, and we must negotiate several points/aspects/clauses. For example, I have finished too many contracts, and the client, as much... has the unique right of use of one rendered image (typical on advertising projects). The source files belongs to me, the author. I could render…