I have a question about baking from Hi to Low. When you split your UV maps at the 90 degree edges, how far do you usually space them out from one another to avoid getting those weird baking errors?
Between 4 and 16 pixels depending on the texture resolution. If you happen to know what your texture and normal map content is going to look like between two shells and they are very similar you can squeeze them closer. Conversely, if you know you are going to have radically different texture information you can give a…