There's no sense for looking what's cool or what isn't. Just be natural and talk. It is hard to communicate if you have to play your role instead of simply talk to ppl :)
you guys should possibly attend to THU 2015 and watch some artists path talks, you will be astonished how many great great great artists suffer/ed from the same
So, I've recently got my first job in the game industry as a games tester and I'm trying to get into the art side of things. What I am asking all you esteemed polycount posters is this. Say you have a new person in your company - how would you like them to talk to you? Do you mind if they come over and ask what you are…
I'll express what is apparently an unpopular opinion: being a tester is fine. If nothing else, many job requirements ask for experience with shipping games -- more than half do not say "as an artist". They don't care what your role was, they want to know that you're familiar with production and how it really works as…
i was testing a game when i was still in school, which turned into an internship and apprenticeship and well my career. those gods you don't dare to talk to, are most probably as nerdy and shy as you are. just try to not be annoying :P
What would be cool. Find a part of the game that you really like. A character/environment/ prop. Whatever. And ask who made it and find that person and talk about it. See it's that easy. Tell em why it's good, how they did this or that part, etc.
Correct. Don't put people on pedestals. I went to a game art show in Seattle once and two complete strangers walked up to me and knew who I was. They then continued to freak out and say how awesome I was and how I was an art god and how they wanted to eat my brain to absorb my powers. It was fucking weird. People are just…