Hi everyone. I'm trying to use a opacity alpha (black and white) plugged into a MatLayerBlend_OverrideOpacityMask for a layered material. When I use the mask in a standard material, it works; however, it doesn't seem to work in the layered material. This question has been posted before but it was never resolved.…
Man this was a long time ago! I see what I did now. Originally, I tried to plug the material function with the additions directly into the output. That wasn't working. I ended up having to break it all down and then re-attaching it. Hope this helps