Hi guys, thanks a lot for your comments! @D_Wall: The second one will be my official entry, I will show the cinematic one as "character study".. I found some time to work on Syndra, I think I found my color scheme.. I just have to fix here and there, resize some details and then retopology..:poly142: Cu!
Hi Khronos, thanks for stopping by :) Honestly I think that Zbrush is more than enough to achieve a nice base sculpt and then work on the retopo, I usually do it that way for game characters. In this case I decided to focus on a different workflow, 90% 3dsmax, to do some practice and build a cinematic character, with…
Hi guys! I was a little busy this week and I also found some improvement to be done to my workflow, so I did the uv mapping again, I'm still working on the materials but I will post an update soon :) @yorikus24: thanks mate but I will not be considered because I'm still doing a cinematic character, not required ;)…