Thanks for the tips and positive words! The difference between baked and dynamic light is big indeed. Maybe light propagation volumes would help. But hmmmm, I worry it would be a ton of tweaking to get it right. I don't like the final look of the grass, compared to the effort put into it.…
I'm glad to hear you like the model. I completely misunderstood the metalness map. Now I get it. Thanks Dan. I also realised (after reading the documentation) that I had specular set to 1, while the default for UE4 is 0.5 ! As for making albedo darker - yes, it helps. But suprisingly, Dontnod's albedo values (from their…
Old tree trunk. Polycount: 3300 tri (+ teselacja) Tex: 2048 px. PBR. Tools: ZBrush, Substance Painter, Blender, Photoshop, UE4 TODO: - 2nd set of textures: 100% moss. Blending between them in UE4, with HeightLerp (so the crevices are covered first, before the bark). - Proper presentation, with a miniature-style circle base…