Sorry for been out for some weeks, but I have moved back to Spain and took some time to settle down. Im full again from this week and started working on the lowpoly character, attached image. The wireframe, I will bake the silouhette and recreate the path using the alpha channel. Same pipeline for cape to have be able to…
Initial Bakes So today I finished all the lowpoly meshes for the character and the weapon, and worked on the UVs set up. Right now Im testing baking and how it looks on the chap (finding out if need more polys or better UVs space), but at the moment Im satisfied with the resulting map, just the head for now. Will start…
Thanks Lukaz, the process is almost like everyone I believe. To make it faster I decided to bake the AO using Xnormal rather than 3DsMax, so to be honest nothing special, just define high and low poly meshes. On the UVs I maintain the most important elements bit bigger so they can have better detail, nevertheless in one 2K…